Sunday, 2 October 2011

Followers Required!




My best friend and I have started a fashion blog and I would really appreciate if you took a look at it :)


LittleAliceBook (named ironically because we are both called Alice; I am AcidAlice and she is AliceAntoinette)
Link
The blog will feature reviews on various beauty products by me, fashion articles by other Alice and I, pictures, OOTD, videos, etc. etc, lots of cool stuff.

We also have a Tumblr and Twitter

Thanks for reading :)


(anything in bold is a link)

Thursday, 29 September 2011

Quick Tip - Collar Bones

Hi

I have literally no spare time on my hands this school year, it's total chaos, I literally (I wish I were exaggerating) spend 99% of my evenings doing coursework, homework and revision. But in my spare time (when I get any ;D) I'll be doing 'quick tips' which are short, to the point and usually vital details that people usually miss. Today I'm doing collarbones.

Let me tell you this.

A bad collarbone makes for a constipated model.

I'm just saying.

Look at this:




Now, which one looks the best to you? Chances are, you're going to pick the one on the far right. I would too. You can also see the effect of not doing collarbones here, it doesn't look atrocious but it does look quite empty and can make the model look less realistic and top-heavy.

The rules for collarbones go like this: the fatter you are, the less collarbone there is to see. The skinnier you are, the more you see, and the more muscular you are, the more defined it is, particularly round the neck. The image follows in the same order:




Now let's look at the different structures. Some are more curvy, some are more straight, some are more bony and some stick out at the arms, here's a variety of different types; variation can add more depth to characters:



The arrows indicate the direction of the bone.





The basic point is; define the innermost parts of the bone in the 'pit' of the neck, and the bone towards the shoulder on skinny to average sized bodies. Larger bodies require less definition. Never over-shade the neck, in fact, if you're unsure, just leave it out. It looks fine with just the two collarbones. If you look at my drawings up close, you'll see that some of the examples have just got 2 light flecks on the neck.

NEVER, and I mean NEVER, draw in bones directly under the neck. The only exception to this is if the person is lifting weights, then the muscles are tensed and the collarbones and muscles stick out, but not that much.





I guess the main point is: Subtlety is key to good collarbones.


Happy sketching :)

- Hunni x x x

Wednesday, 27 July 2011

The Fashion Figure

Before reading this, please read fully this tutorial; it goes into more depth about the human body, and prepares you for this. You can't hope to understand this fully without the previous tutorial.Link


Ok, so we've studied the basics, now to get more advanced.

The figure in fashion, as we all know, is very different to that of a 'normal' body. They are taller, generally have longer legs, wider shoulders and are slimmer because of this elongation. The
head always remains the same.
As you can see in the diagram, I've stretched the second skeleton to look more 'fashion'. I have not adjusted the width, but it does look slimmer. In general, the pubic bone on a fashion figure is placed higher, but I want to keep this tutorial as simple as possible.

The waist is also smaller, so (in reference to the previous tutorial) you'll have to "cut off" some of the edges of the ribs, considering this skeleton is presumably male, to create a more feminine curve.


Don't go too crazy on the height. A model is roughly one head taller than your average female, most of their height comes from heeled shoes, which adds about 2/3 of a head through the bent foot. So that's nearly 2 heads taller than an average female - you get me? :)

And then comes the waist - Don't. Go. Crazy. It looks ridiculous. be subtle, just be slightly more curvaceous, that's all you need to do. The wider shoulders will add to the waist anyway. (Shoulders should be ever so slightly wider, like... A normal shoulder's width is a head either side. So if you were to put 2 heads either side of an average person's head, the width would be equal to their shoulders. On a model, this should be slightly exaggerated)

You'll have to imagine the arms are fleshed out for the image to work, but in general, 3 heads is almost exactly shoulder width.



Ok, I think I'll stop there before it gets confusing. I will go into the more advanced stuff in detail sometime, but for now, happy drawing :)

- Hunni x x x

Sunday, 17 July 2011

Anatomy: Featuring Mr. Skel

Human anatomy has to be one of the hardest things in art - in particular computer graphics - to master. All humans are different. Some are short, some are tall, some are fat, some are thin, some are pear shaped, apple shaped, big boobs, big bum, muscly, flabby, etc. etc. and this diversity isn't always easy to capture, especially without a source picture that you're copying from. Drawing the human body from scratch can be so mind-numbingly obsolete you'll feel like curling into the foetal position and hoping for sweet, sweet death.


So I'm here trying to break it down as simply as possible. And I will warn you now: This is 96% hypocritical. It is very rare that I will draw an accurate human body from mind. I've done it before, but despite practicing since the age of what must be about 3 or 4, it's still hard.

So, let us introduce Mr. Skel. He's pretty sexy, don'tcha think? If you study the structure of bones, you get to see how the flesh forms around it. For example, the legs aren't straight. They are "Y" shaped. The thighs have a gradient of about 20° and the calves are somewhat straight. Fat collects inside this Y shape, along with the quadriceps (muscles). The thighs tend to hold more fat than the stomach, arms etc. in an average sized female, although this varies from somatotype to somatotype. The calves don't store much fat at all. The muscle has more of a curve on the inside of the leg.

The arms can be extremely diverse. They can collect fat on the upper arm, leading to a wider looking shoulder, or they can be so thin that there is a large gap between the arm and waist when relaxed. The lower arm rarely collects noticeable fat on the lower half. Wrists hold little to no fat. Hands can or can not hold fat depending on somatotypes.

On women, the waist curves in. I'm assuming Mr. Skel is a man, therefore to create a more womanly shape, the ribcage would curve inwards ever so slightly towards the last 2 or 3 ribs. The pelvis remains roughly the same. The smallest part of the waist is just below the ribcage. Fat collects above the pelvis bone, slightly less will gather around the hips. Breasts are around the centre of the ribcage, but this varies on age, size, genetics.

The collarbone holds the least amount of fat on the entire body. Collarbones vary throughout the human race, I'll cover this in more detail later. On slim figures, a small bone can protrude from the shoulder from the collarbone.
Ok, so I've fleshed out Mr. Skel. Or... Mrs. Skel as it seems now. Ignore hands and feet, those need a post of their own.
As you can see, I've cut off a small amount of Mr. Skel's ribs to create the more feminine silhouette.
This is not the somatotype you see in fashion - We would usually see a much taller figure, most of the length is achieved by longer legs.
And this is Mrs. Skel without her husband. You can see the circles I drew to represent the joints. Use these circles to change poses. Try this: Draw a basic figure in a basic pose like this (on paper) and place tracing paper on top. Let's change the arms, legs are quite complex. Trace all the pose but the arms, and draw in the shoulder joints. Then draw more joints and connections to make her wave, put her hand on her hip etc.





Getting the hang of anatomy is a challenge, and it's not easy. Nor is this post short... Haha!

I hope it's been some use to you all. It's a good idea to read up on somatotypes, fashion model dimensions, the human body in general - any information you can get is gold. I found out the piece about collarbones holding the least fat from Gok Wan's How To Look Good Naked! Hold on to things you learn and apply those in your work. It does help.

Good luck, and any questions, please pose them in the comments :)

- Hunni x x x

A Return?

It's the summer holidays in one week.

And I've been spying on this world from the outside...

Graphics have become bland, boring, unoriginal and fake.

Is a graphic an image pasted from Google and filtered to match?

No.

A graphic is art. Created from scratch.

With love.

With flair.

With originality.



This is the start of a new kind of knowledge.




- Hunni x x x

Thursday, 2 December 2010

Have a Delicious Christmas ;)

Okay, hair tutorial on the way
In the mean time, I'm going to teach you how to enjoy those cold evenings like me ;)

You will need... A Chai Latte! Hehe. Chai latte is basically sweetened, weak tea with spices, it's simple to make and is SOO delicoius ;) Try it out!



And lol, I just finished my cup and there's LOADS of spices in the bottom! Yum!

Anyways, that being said, remember to drain it XD

Enjoy ;)

- Alice x x x

Wednesday, 1 December 2010

SNOW!!!

I'M SO FREAKING EXCITED, IT FUCKING SNOWED! SNOWED! WHERE I LIVE, BY THE BEACH IT ACTUALLY PHYSICALLY SNOWED!!!


No word on whether school's closed yet, but I doubt my bus will come....

IT FUCKING SNOWED!


I might post some pictures if I can get my camera back ;)



- A very excited Alice x x x

Tuesday, 30 November 2010

Apoligies

Hey guys,

I'm so sorry for not posting much recently, I have some good news and some bad news.
The good news is that my English exam finished last Thursday and I don't have another one (maths) until January.

The bad news is that it's Christmas and it's ALWAYS busy at Christmas! However, I'm slowly but surely making my way through a hair tutorial. It's bigger (slightly) than the others so it's easier to see. I know I said I'd do proportions, but I've discovered that, acutally, that isn't that easy to do and seeing as I'm a beginner at tutorials It'd probably be best not to dive straight into the difficult bits.

However, that being said, a hair tutorial should be up on the blog by this weekend :)

If you guys ever want to contact me now (I'm rarely on Stardoll to be honest, which is why I made this blog I guess) go to my DeviantArt (a page which a few people requested to know) which is the oh-so-surprisingly named hunnigall.deviantart.com. Follow me, watch me, whatever, you can stalk me if you like :D

Anyways, I'll stop rambling. And if you guys ever want to hear from me, or get me to post something specific (real life drawings etc.) then be sure to suggest it in the comments :)

- Alice x x x


PS. The "Your Stuff" page is slowly being sorted :)

Monday, 22 November 2010

I Did This Awhile Ago...

If you're an active DeviantArtist like me, you'll know about Dianae's AMAZING digital art. Because my awesome friend Ruxxy (who sometimes goes under the 'guise of BooWow_1998) wrote a book. We decided not to use this in the end, in favour of something more simple, but seeing as I can't make anymore tutorials for awhile, I thought I'd show you guys it :)






Click to enlarge - it's HUGE!



- Hunni x x x

Sunday, 21 November 2010

Finite Incanatum!

Stop waving your wands, and put down your quills as I tell you the story of how Harry Potter and the Deathly Hallows Part 1 used a strong dose of veritaserum to ensure I let you know of it's charming qualities ;)


As with all the Harry Potter films, Harry, Hermione and Ron have been faced with a mortal task; destroy & defeat Voldemort. And, as revealed in the Half Blood Prince, that's not exactly going to be simple as a knife to the chest. Voldemort has somewhat split his soul into several pieces, and implanted the pieces into objects, these objects known as horcruxes, which, ironically enough, are near impossible to destroy, great, huh?
As a different thing for this film, the trio aren't at Hogwarts. Infact, the only view of Hogwarts we get is a short snippet of Dumbledore's untimely fall from the Astronomy Tower. The main "settings" for the film are campsites situated in various uknown places.
As in the book, the film tried to portray the tension growing between Hermione and Ron, but the two haven't got much chemistry, which is dissapointing, because I half-expected Harry to kiss Hermine at points. Emma Watson's acting was sub-par this time around. I've always been skeptical about how she delivers her lines, and this film was no exception, she seemed quite wooden and blunt, and at times it felt very scripted. I think I'm probably being fussy, but I would've thought that by now she could act 100% professionally. I dunno :P

But yeah, it was a good film. There were some flaws (the death of a VERY loved one wasn't as touching or emotional as it should've been. There should've been tears, but it wasn't sad enough, something seemed missing...) but there were also some highlights (the animations are fantastic, special effects are stunning, we FINALLY got an inside view of Malfoy Manor and Hermione's torture scene was fantastically played [I never said she was all bad!]) so I'd say this was a good watch, it was definately worth booking the tickets a MONTH in advance - and even by that time the VIP seats were sold out!

This wasn't my favorite in the series, that must be said. I liked it but I didn't like it as much as the Half Blood Prince; though I can't really decide before seeing it's counterpart. Still, it was worth seeing, worth the wait and definately had me on the edge of my seat at times, plus, there was enough Draco for me to go home happy ;)

This gets a Hunni rating of 4 stars. Not excellent, but very very close :)



What did you guys think?

- Hunni x x x

Friday, 19 November 2010

I'm Off!

Yes, I'm officially leaving Stardoll!


*jokes*


Hehe, scared you? Naah, I'm just off to watch Harry Potter! Expect a review and perhaps (if I get time) a SMALL graphic :P


No tutorials are planned for this weekend beceause I'm extremely busy (English exams, sleepovers, working etc.) but I have an idea of what I want to do next, sorry for the delays but my GCSEs come first before everything :)

Have a great evening, and if you're seeing the film too, I want to hear your reviews!



- Hunni x x x

Tuesday, 16 November 2010

And This Season's LE Comes To...



Granted, that does include doubles on the shoes and stuff, but still. It's alot of money...

I thought I'd mention, this blog isn't just tutorials, I'm going to post about anything I want to so that I can at least get in one post a day, and I'd like to start being able to blog. The great thing about having a self-named blog is that I can pretty much do whatever I want (yay!) so um.. Yeah, I'll be doing a proportions and body construction tutorial around the weekend (or next weekend, I have an English exam Thursday through next Friday)

Enjoy your day, and for God's sakes don't spend all your money on LE, you'll have none left for later (always happens to me. I drain my money on LE and then end up broke for when HotBuys or something awesome comes out... Ahhh, the typicalness :D)

Anyways, I have maths homework, tally ho ;)

- Hunni x x x

Monday, 15 November 2010

Why I Hate the Dodge/Burn Tools

I've had a few people ask me this - What's wrong with using the dodge/burn tools?

Well. What's wrong... Hm... Maybe we should start with what's right about them. Nothing. Absoloutely nothing. While they're incredibly useful for eyes, digital art & photomanipulation, they're horrible for editing Stardoll pictures. Why? Take a look for yourself:

The left leg has been shaded in the way I would use, and the right leg has been shaded using the dodge and burn tools. Granted, I have no experience with using them whatsoever, so this looks worse than it might usually look, but you get the idea. When I zoomed in, I noticed that actually, it looks something like this:


Does that look accurate? No, Do those colours look natural? Not unless you have some weird light or you're trying to shade a worm.
You'll also notice how much more crisp and precise my method looks, this is attractive in many ways, one being that it looks alot like Stardoll's original graphics (which is why Style magazine was so successful in it's day, it stuck to it's Stardoll roots) another being it looks proffessional (you could use the graphics you make today in your future CV, meaning a better job AND it'll be impressive because to be able to produce graphics like this at our ages is pretty good material to work with for the future) and lastly, it's easier to see the light source. We know that the light is shining directly onto the object and that the skin isn't oily or dirty. The dodged/burned leg looks rather oily and orangey, almost like Katie Price's leg o.O

Another great thing about my methods is that you can get intimate with the details. As you can see, I've contoured the leg muscle a bit for definition. This also is effective in folds of skin, where the bone peaks (eg. the collarbone) and fingers/toes. The more detailed your body is, the more reallistic it will look.
Your "homework" for next lesson is to study the human form a bit. Look at where the muscle is and how the lines are contoured, also look at how fat lies on skin, a great exercise for body tone is to draw a very overweight person, which allows you to study how shade and light fall onto contours and "bulges". As I said before, I'd love to see your work, and I'll probably feature it on the "Your Stuff" page soon after I see it :)

Happy Hunnigraphicing!

- Hunni x x x

Sunday, 14 November 2010

Beginner: Skin & Shading in General

These tutorials are for beginners. They are very basic and thorough, however, a basic knowledge of Photoshop is required. As far as I know, all the tools featured are availiable in Paint.net and GIMP.



There are 3 different skin tutorials, each with different skintones. I've included swatches at the end of each tutorial and detailed instructions on how to do them. These skills can be applied on dresses, makeup, objects, pretty much anything. I'll be posting a poll soon on the sidebar to vote for the next tutorial, so keep checking back!

Also, with these tutes, I expect you all to read each of them to find your favorite one. If everyone used the same technique, it'd be very very boring and Stardoll graphics would lose their diversity they have at the moment. Don't use my instructions as a set desicion, play around with the rules and find your own style, and soon you'll be Stardoll's next top graphic designer ;)

- Hunni x x x

PS: All comments are well-received, I really want to know what you guys are thinking, how you're all doing (please send in pictures!) and what you want to know about next. If you need further instructions, ask! I don't bite ;)

Click on each swatch to take you to a tutorial, or just click on the page called "The Basics" at the top :)

Basics: Medoll Printscreening



This technique can also be used to printscreen jewellery in your suite. Later I'll upload a tutorial on how to cut out backgrounds on various objects

- Hunni x x x

Saturday, 13 November 2010

Before We Start

There are a few things that I have to say before I try to teach anyone to make graphics. Or any kind of art, infact.
If you make something and think "Ugh. This is complete and utter shit. I might aswell go stick my head up an emu's ass I'm so useless" then you're going to get nowhere. Hear me? Nowhere. Fantastic. My point is, if you don't appreciate you work, then you can't improve. You have to be able to look at what you've made and say constructively what's wrong. I'll show you an example.
There are MANY things wrong with this graphic, some of the issues are more important than others. First, it's not nice to look at. You would not like to see this image on your DeviantArt page or whatever. Second, it's very very angular. I cannot stress how sharp edges affect your work. If you have smooth, rounded edges with no blurring or pixellation, your image will look far more lifelike and far more professional. Next, the perspective is completely wrong. A shoe is not one dimensional. Sure, there are some horrific shadows, but they aren't accurate and tehre doesn't appear to be a specific light source. Also, if you study the shape of a shoe, it does not look like that. Take a peek:Now, if you compare the two pictures, you can see I've mucked up on perspective. You can't see much of the insole when the shoe is at a side view, so technically my picture should be shaded differently. MUCH differently.

And my final, most important point of the lesson. I will KILL anyone who complains about crap graphics and continues to do this: Never. Ever. Ever. EVER. NEVER even THINK about using Dodge, Burn or Sponge tools on my watch. I will KILL. These tools are horrible, they make the colours of your image look unnatural, they can't get an accurate shadow, they look very airbrushed and you can't achieve a precise shading. The most important part of graphics is accurate, controlled shading. Dodging and Burning your work will not give you any of those results. I swear. If you want to use them beceause they work for you, then that's fine, but I will ban you from ever asking me for help :D

Anyways, I hope I didn't bore you, and I hope you guys are taking notes ;)

First lesson will be out soonish. I'll start with shading, because that's the basics. I'll progress from basic to more advanced tutorials, and there'll be a poll or box where you can request tutorials for different techniques :)

Over and out


- Hunni x x x

This Blog

Will teach you in the most BRUTAL way possible how to be like me. It will involve many many dangerous techniques. Most of which will be tutorials written by myself.
You have been warned

- Hunni x x x