Well. What's wrong... Hm... Maybe we should start with what's right about them. Nothing. Absoloutely nothing. While they're incredibly useful for eyes, digital art & photomanipulation, they're horrible for editing Stardoll pictures. Why? Take a look for yourself:
The left leg has been shaded in the way I would use, and the right leg has been shaded using the dodge and burn tools. Granted, I have no experience with using them whatsoever, so this looks worse than it might usually look, but you get the idea. When I zoomed in, I noticed that actually, it looks something like this:
Does that look accurate? No, Do those colours look natural? Not unless you have some weird light or you're trying to shade a worm.
You'll also notice how much more crisp and precise my method looks, this is attractive in many ways, one being that it looks alot like Stardoll's original graphics (which is why Style magazine was so successful in it's day, it stuck to it's Stardoll roots) another being it looks proffessional (you could use the graphics you make today in your future CV, meaning a better job AND it'll be impressive because to be able to produce graphics like this at our ages is pretty good material to work with for the future) and lastly, it's easier to see the light source. We know that the light is shining directly onto the object and that the skin isn't oily or dirty. The dodged/burned leg looks rather oily and orangey, almost like Katie Price's leg o.O
Another great thing about my methods is that you can get intimate with the details. As you can see, I've contoured the leg muscle a bit for definition. This also is effective in folds of skin, where the bone peaks (eg. the collarbone) and fingers/toes. The more detailed your body is, the more reallistic it will look.
Your "homework" for next lesson is to study the human form a bit. Look at where the muscle is and how the lines are contoured, also look at how fat lies on skin, a great exercise for body tone is to draw a very overweight person, which allows you to study how shade and light fall onto contours and "bulges". As I said before, I'd love to see your work, and I'll probably feature it on the "Your Stuff" page soon after I see it :)
- Hunni x x x