Ok, so we've studied the basics, now to get more advanced.
The figure in fashion, as we all know, is very different to that of a 'normal' body. They are taller, generally have longer legs, wider shoulders and are slimmer because of this elongation. The head always remains the same.
As you can see in the diagram, I've stretched the second skeleton to look more 'fashion'. I have not adjusted the width, but it does look slimmer. In general, the pubic bone on a fashion figure is placed higher, but I want to keep this tutorial as simple as possible.
The waist is also smaller, so (in reference to the previous tutorial) you'll have to "cut off" some of the edges of the ribs, considering this skeleton is presumably male, to create a more feminine curve.
Don't go too crazy on the height. A model is roughly one head taller than your average female, most of their height comes from heeled shoes, which adds about 2/3 of a head through the bent foot. So that's nearly 2 heads taller than an average female - you get me? :)
And then comes the waist - Don't. Go. Crazy. It looks ridiculous. be subtle, just be slightly more curvaceous, that's all you need to do. The wider shoulders will add to the waist anyway. (Shoulders should be ever so slightly wider, like... A normal shoulder's width is a head either side. So if you were to put 2 heads either side of an average person's head, the width would be equal to their shoulders. On a model, this should be slightly exaggerated)
You'll have to imagine the arms are fleshed out for the image to work, but in general, 3 heads is almost exactly shoulder width.
Ok, I think I'll stop there before it gets confusing. I will go into the more advanced stuff in detail sometime, but for now, happy drawing :)
- Hunni x x x