Sunday, 2 October 2011
Followers Required!
My best friend and I have started a fashion blog and I would really appreciate if you took a look at it :)
LittleAliceBook (named ironically because we are both called Alice; I am AcidAlice and she is AliceAntoinette)
The blog will feature reviews on various beauty products by me, fashion articles by other Alice and I, pictures, OOTD, videos, etc. etc, lots of cool stuff.
We also have a Tumblr and Twitter
Thanks for reading :)
(anything in bold is a link)
Thursday, 29 September 2011
Quick Tip - Collar Bones
Hi
I have literally no spare time on my hands this school year, it's total chaos, I literally (I wish I were exaggerating) spend 99% of my evenings doing coursework, homework and revision. But in my spare time (when I get any ;D) I'll be doing 'quick tips' which are short, to the point and usually vital details that people usually miss. Today I'm doing collarbones.
Let me tell you this.
A bad collarbone makes for a constipated model.
I'm just saying.
Look at this:
Now, which one looks the best to you? Chances are, you're going to pick the one on the far right. I would too. You can also see the effect of not doing collarbones here, it doesn't look atrocious but it does look quite empty and can make the model look less realistic and top-heavy.
The rules for collarbones go like this: the fatter you are, the less collarbone there is to see. The skinnier you are, the more you see, and the more muscular you are, the more defined it is, particularly round the neck. The image follows in the same order:
Now let's look at the different structures. Some are more curvy, some are more straight, some are more bony and some stick out at the arms, here's a variety of different types; variation can add more depth to characters:
The arrows indicate the direction of the bone.
The basic point is; define the innermost parts of the bone in the 'pit' of the neck, and the bone towards the shoulder on skinny to average sized bodies. Larger bodies require less definition. Never over-shade the neck, in fact, if you're unsure, just leave it out. It looks fine with just the two collarbones. If you look at my drawings up close, you'll see that some of the examples have just got 2 light flecks on the neck.
NEVER, and I mean NEVER, draw in bones directly under the neck. The only exception to this is if the person is lifting weights, then the muscles are tensed and the collarbones and muscles stick out, but not that much.
I guess the main point is: Subtlety is key to good collarbones.
Happy sketching :)
- Hunni x x x
I have literally no spare time on my hands this school year, it's total chaos, I literally (I wish I were exaggerating) spend 99% of my evenings doing coursework, homework and revision. But in my spare time (when I get any ;D) I'll be doing 'quick tips' which are short, to the point and usually vital details that people usually miss. Today I'm doing collarbones.
Let me tell you this.
A bad collarbone makes for a constipated model.
I'm just saying.
Look at this:
Now, which one looks the best to you? Chances are, you're going to pick the one on the far right. I would too. You can also see the effect of not doing collarbones here, it doesn't look atrocious but it does look quite empty and can make the model look less realistic and top-heavy.
The rules for collarbones go like this: the fatter you are, the less collarbone there is to see. The skinnier you are, the more you see, and the more muscular you are, the more defined it is, particularly round the neck. The image follows in the same order:
Now let's look at the different structures. Some are more curvy, some are more straight, some are more bony and some stick out at the arms, here's a variety of different types; variation can add more depth to characters:
The arrows indicate the direction of the bone.
The basic point is; define the innermost parts of the bone in the 'pit' of the neck, and the bone towards the shoulder on skinny to average sized bodies. Larger bodies require less definition. Never over-shade the neck, in fact, if you're unsure, just leave it out. It looks fine with just the two collarbones. If you look at my drawings up close, you'll see that some of the examples have just got 2 light flecks on the neck.
NEVER, and I mean NEVER, draw in bones directly under the neck. The only exception to this is if the person is lifting weights, then the muscles are tensed and the collarbones and muscles stick out, but not that much.
I guess the main point is: Subtlety is key to good collarbones.
Happy sketching :)
- Hunni x x x
Wednesday, 27 July 2011
The Fashion Figure
Before reading this, please read fully this tutorial; it goes into more depth about the human body, and prepares you for this. You can't hope to understand this fully without the previous tutorial.
Ok, so we've studied the basics, now to get more advanced.
The figure in fashion, as we all know, is very different to that of a 'normal' body. They are taller, generally have longer legs, wider shoulders and are slimmer because of this elongation. The head always remains the same.
As you can see in the diagram, I've stretched the second skeleton to look more 'fashion'. I have not adjusted the width, but it does look slimmer. In general, the pubic bone on a fashion figure is placed higher, but I want to keep this tutorial as simple as possible.
The waist is also smaller, so (in reference to the previous tutorial) you'll have to "cut off" some of the edges of the ribs, considering this skeleton is presumably male, to create a more feminine curve.
Don't go too crazy on the height. A model is roughly one head taller than your average female, most of their height comes from heeled shoes, which adds about 2/3 of a head through the bent foot. So that's nearly 2 heads taller than an average female - you get me? :)
And then comes the waist - Don't. Go. Crazy. It looks ridiculous. be subtle, just be slightly more curvaceous, that's all you need to do. The wider shoulders will add to the waist anyway. (Shoulders should be ever so slightly wider, like... A normal shoulder's width is a head either side. So if you were to put 2 heads either side of an average person's head, the width would be equal to their shoulders. On a model, this should be slightly exaggerated)
You'll have to imagine the arms are fleshed out for the image to work, but in general, 3 heads is almost exactly shoulder width.
Ok, I think I'll stop there before it gets confusing. I will go into the more advanced stuff in detail sometime, but for now, happy drawing :)
Ok, so we've studied the basics, now to get more advanced.
The figure in fashion, as we all know, is very different to that of a 'normal' body. They are taller, generally have longer legs, wider shoulders and are slimmer because of this elongation. The head always remains the same.
As you can see in the diagram, I've stretched the second skeleton to look more 'fashion'. I have not adjusted the width, but it does look slimmer. In general, the pubic bone on a fashion figure is placed higher, but I want to keep this tutorial as simple as possible.
The waist is also smaller, so (in reference to the previous tutorial) you'll have to "cut off" some of the edges of the ribs, considering this skeleton is presumably male, to create a more feminine curve.
Don't go too crazy on the height. A model is roughly one head taller than your average female, most of their height comes from heeled shoes, which adds about 2/3 of a head through the bent foot. So that's nearly 2 heads taller than an average female - you get me? :)
And then comes the waist - Don't. Go. Crazy. It looks ridiculous. be subtle, just be slightly more curvaceous, that's all you need to do. The wider shoulders will add to the waist anyway. (Shoulders should be ever so slightly wider, like... A normal shoulder's width is a head either side. So if you were to put 2 heads either side of an average person's head, the width would be equal to their shoulders. On a model, this should be slightly exaggerated)
You'll have to imagine the arms are fleshed out for the image to work, but in general, 3 heads is almost exactly shoulder width.
Ok, I think I'll stop there before it gets confusing. I will go into the more advanced stuff in detail sometime, but for now, happy drawing :)
- Hunni x x x
Sunday, 17 July 2011
Anatomy: Featuring Mr. Skel
Human anatomy has to be one of the hardest things in art - in particular computer graphics - to master. All humans are different. Some are short, some are tall, some are fat, some are thin, some are pear shaped, apple shaped, big boobs, big bum, muscly, flabby, etc. etc. and this diversity isn't always easy to capture, especially without a source picture that you're copying from. Drawing the human body from scratch can be so mind-numbingly obsolete you'll feel like curling into the foetal position and hoping for sweet, sweet death.
So I'm here trying to break it down as simply as possible. And I will warn you now: This is 96% hypocritical. It is very rare that I will draw an accurate human body from mind. I've done it before, but despite practicing since the age of what must be about 3 or 4, it's still hard.
So, let us introduce Mr. Skel. He's pretty sexy, don'tcha think? If you study the structure of bones, you get to see how the flesh forms around it. For example, the legs aren't straight. They are "Y" shaped. The thighs have a gradient of about 20° and the calves are somewhat straight. Fat collects inside this Y shape, along with the quadriceps (muscles). The thighs tend to hold more fat than the stomach, arms etc. in an average sized female, although this varies from somatotype to somatotype. The calves don't store much fat at all. The muscle has more of a curve on the inside of the leg.
The arms can be extremely diverse. They can collect fat on the upper arm, leading to a wider looking shoulder, or they can be so thin that there is a large gap between the arm and waist when relaxed. The lower arm rarely collects noticeable fat on the lower half. Wrists hold little to no fat. Hands can or can not hold fat depending on somatotypes.
On women, the waist curves in. I'm assuming Mr. Skel is a man, therefore to create a more womanly shape, the ribcage would curve inwards ever so slightly towards the last 2 or 3 ribs. The pelvis remains roughly the same. The smallest part of the waist is just below the ribcage. Fat collects above the pelvis bone, slightly less will gather around the hips. Breasts are around the centre of the ribcage, but this varies on age, size, genetics.
The collarbone holds the least amount of fat on the entire body. Collarbones vary throughout the human race, I'll cover this in more detail later. On slim figures, a small bone can protrude from the shoulder from the collarbone.
Ok, so I've fleshed out Mr. Skel. Or... Mrs. Skel as it seems now. Ignore hands and feet, those need a post of their own.
As you can see, I've cut off a small amount of Mr. Skel's ribs to create the more feminine silhouette.
This is not the somatotype you see in fashion - We would usually see a much taller figure, most of the length is achieved by longer legs.
And this is Mrs. Skel without her husband. You can see the circles I drew to represent the joints. Use these circles to change poses. Try this: Draw a basic figure in a basic pose like this (on paper) and place tracing paper on top. Let's change the arms, legs are quite complex. Trace all the pose but the arms, and draw in the shoulder joints. Then draw more joints and connections to make her wave, put her hand on her hip etc.
Getting the hang of anatomy is a challenge, and it's not easy. Nor is this post short... Haha!
I hope it's been some use to you all. It's a good idea to read up on somatotypes, fashion model dimensions, the human body in general - any information you can get is gold. I found out the piece about collarbones holding the least fat from Gok Wan's How To Look Good Naked! Hold on to things you learn and apply those in your work. It does help.
Good luck, and any questions, please pose them in the comments :)
So I'm here trying to break it down as simply as possible. And I will warn you now: This is 96% hypocritical. It is very rare that I will draw an accurate human body from mind. I've done it before, but despite practicing since the age of what must be about 3 or 4, it's still hard.
So, let us introduce Mr. Skel. He's pretty sexy, don'tcha think? If you study the structure of bones, you get to see how the flesh forms around it. For example, the legs aren't straight. They are "Y" shaped. The thighs have a gradient of about 20° and the calves are somewhat straight. Fat collects inside this Y shape, along with the quadriceps (muscles). The thighs tend to hold more fat than the stomach, arms etc. in an average sized female, although this varies from somatotype to somatotype. The calves don't store much fat at all. The muscle has more of a curve on the inside of the leg.
The arms can be extremely diverse. They can collect fat on the upper arm, leading to a wider looking shoulder, or they can be so thin that there is a large gap between the arm and waist when relaxed. The lower arm rarely collects noticeable fat on the lower half. Wrists hold little to no fat. Hands can or can not hold fat depending on somatotypes.
On women, the waist curves in. I'm assuming Mr. Skel is a man, therefore to create a more womanly shape, the ribcage would curve inwards ever so slightly towards the last 2 or 3 ribs. The pelvis remains roughly the same. The smallest part of the waist is just below the ribcage. Fat collects above the pelvis bone, slightly less will gather around the hips. Breasts are around the centre of the ribcage, but this varies on age, size, genetics.
The collarbone holds the least amount of fat on the entire body. Collarbones vary throughout the human race, I'll cover this in more detail later. On slim figures, a small bone can protrude from the shoulder from the collarbone.
Ok, so I've fleshed out Mr. Skel. Or... Mrs. Skel as it seems now. Ignore hands and feet, those need a post of their own.
As you can see, I've cut off a small amount of Mr. Skel's ribs to create the more feminine silhouette.
This is not the somatotype you see in fashion - We would usually see a much taller figure, most of the length is achieved by longer legs.
And this is Mrs. Skel without her husband. You can see the circles I drew to represent the joints. Use these circles to change poses. Try this: Draw a basic figure in a basic pose like this (on paper) and place tracing paper on top. Let's change the arms, legs are quite complex. Trace all the pose but the arms, and draw in the shoulder joints. Then draw more joints and connections to make her wave, put her hand on her hip etc.
Getting the hang of anatomy is a challenge, and it's not easy. Nor is this post short... Haha!
I hope it's been some use to you all. It's a good idea to read up on somatotypes, fashion model dimensions, the human body in general - any information you can get is gold. I found out the piece about collarbones holding the least fat from Gok Wan's How To Look Good Naked! Hold on to things you learn and apply those in your work. It does help.
Good luck, and any questions, please pose them in the comments :)
- Hunni x x x
A Return?
It's the summer holidays in one week.
And I've been spying on this world from the outside...
Graphics have become bland, boring, unoriginal and fake.
Is a graphic an image pasted from Google and filtered to match?
No.
A graphic is art. Created from scratch.
With love.
With flair.
With originality.
And I've been spying on this world from the outside...
Graphics have become bland, boring, unoriginal and fake.
Is a graphic an image pasted from Google and filtered to match?
No.
A graphic is art. Created from scratch.
With love.
With flair.
With originality.
This is the start of a new kind of knowledge.
- Hunni x x x
- Hunni x x x
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